Destiny patrol collect energy spikes earth
As long as you take on a challenge appropriate to your current level you’re almost never left disappointed with your loot, and as a result the ‘just one more go’ feeling is even stronger than in the first game. It’s still essentially level-grinding, but now the rewards are much more consistent and reliable. Once you reach the level cap of 20 (which you’ll likely do just as you complete the story campaign) the game makes it much clearer how you can up your ‘Power’ rating in order to compete in high level activities like Nightfalls and Raids. And as has been obvious for months now Destiny 2 makes no major changes or additions to its gameplay, with no new classes (just one new subclass for each of the existing ones), no major changes to weapons or amour, no new alien races, and no obvious improvement for the mediocre artificial intelligence.ĭestiny 2 (PS4) – don’t expect to see many new enemiesĭestiny 2 is also a lot better at encouraging you to try new things, with a list of ‘milestones’ to complete that push you into trying out all the different styles of play. The set pieces are more structured than the first game but those hoping for something similar to Bungie’s work on Halo will not be satisfied. And very few answers to any of the outstanding questions about the game’s lore. What there is revolves around a faction of the Cabal turning up to destroy the last city on Earth, and while the campaign that results from this is much more tightly designed than Destiny 1 there’s still very little story or characterisation.
The original had virtually no plot, but despite bigger speaking roles for all the background characters the sequel barely has one either. Since it’s been out for more than a week now we’ve already covered various elements of Destiny 2 in other articles, including a detailed review of the story campaign.